Esteban Walter Gonzalez Clua
Esteban Walter Gonzalez Clua
professor of Computer Science, universidade federal fluminense
Verified email at
Cited by
Cited by
Minimizing cyber sickness in head mounted display systems: design guidelines and applications
TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente
2017 IEEE 5th international conference on serious games and applications for …, 2017
Turning real-world software development into a game
EB Passos, DB Medeiros, PAS Neto, EWG Clua
2011 Brazilian Symposium on Games and Digital Entertainment, 260-269, 2011
Machine and Deep Learning applied to galaxy morphology-A comparative study
PH Barchi, RR de Carvalho, RR Rosa, RA Sautter, M Soares-Santos, ...
Astronomy and Computing 30, 100334, 2020
Desenvolvimento de jogos 3D: concepção, design e programação
EWG Clua, JR Bittencourt
Anais da XXIV Jornada de Atualização em Informática do Congresso da …, 2005
grmobile: A framework for touch and accelerometer gesture recognition for mobile games
M Joselli, E Clua
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 141-150, 2009
A new stochastic cellular automata model for traffic flow simulation with drivers’ behavior prediction
M Zamith, RCP Leal-Toledo, E Clua, EM Toledo, GVP de Magalhães
Journal of computational science 9, 51-56, 2015
Uma nova concepção para a criação de jogos educativos
EWG Clua, JR Bittencourt
Simpósio Brasileiro de Informática na Educação 36, 2004
Semiotic inspection of a game for children with down syndrome
A Brandão, DG Trevisan, L Brandão, B Moreira, G Nascimento, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 199-210, 2010
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
CATRA: interactive measuring and modeling of cataracts
VF Pamplona, EB Passos, J Zizka, MM Oliveira, E Lawson, E Clua, ...
ACM transactions on graphics (TOG) 30 (4), 1-8, 2011
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
A Comparison between Background Subtraction Algorithms using a Consumer Depth Camera.
K Greff, A Brandão, S Krauß, D Stricker, E Clua
VISAPP (1), 431-436, 2012
Prov viewer: A graph-based visualization tool for interactive exploration of provenance data
T Kohwalter, T Oliveira, J Freire, E Clua, L Murta
Provenance and Annotation of Data and Processes: 6th International …, 2016
Supermassive crowd simulation on gpu based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EW Gonzales Clua, A Montenegro, P Pagliosa
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
Provenance in games
T Kohwalter, E Clua, L Murta
Braz. Symp. Games Digit. Entertain. SBGAMES, 162-171, 2012
Introdução à Ciência da Computação com Jogos: aprendendo a programar com entretenimento
Campos Elsevier, 2010
An LSTM recurrent network for motion classification from sparse data
RR Drumond, BAD Marques, CN Vasconcelos, E Clua
Proceedings of the 13th international joint conference on computer vision …, 2018
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis
JR da Silva, E Clua, L Murta, A Sarma
2015 IEEE 22nd international conference on software analysis, evolution, and …, 2015
The system can't perform the operation now. Try again later.
Articles 1–20