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Katja Zibrek
Katja Zibrek
Research Fellow, Inria Rennes, France
Verified email at inria.fr - Homepage
Title
Cited by
Cited by
Year
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
K Zibrek, E Kokkinara, R McDonnell
IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018
1542018
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch
ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015
1472015
Is photorealism important for perception of expressive virtual humans in virtual reality?
K Zibrek, S Martin, R McDonnell
ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019
1122019
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
L Hoyet, K Ryall, K Zibrek, H Park, J Lee, J Hodgins, C O'sullivan
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
592013
Does render style affect perception of personality in virtual humans?
K Zibrek, R McDonnell
Proceedings of the ACM symposium on applied perception, 111-115, 2014
512014
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
K Zibrek, E Kokkinara, R McDonnell
Proceedings of the ACM symposium on applied perception, 1-11, 2017
502017
The Influence of Synthetic Voice on the Evaluation of a Virtual Character.
JP Cabral, BR Cowan, K Zibrek, R McDonnell
Interspeech, 229-233, 2017
482017
Perception of virtual characters
E Zell, K Zibrek, R McDonnell
ACM Siggraph 2019 Courses, 1-17, 2019
452019
The effect of gender and attractiveness of motion on proximity in virtual reality
K Zibrek, B Niay, AH Olivier, L Hoyet, J Pettre, R McDonnell
ACM Transactions on Applied Perception (TAP) 17 (4), 1-15, 2020
442020
Social presence and place illusion are affected by photorealism in embodied VR
K Zibrek, R McDonnell
Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019
422019
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans
D Higgins, K Zibrek, J Cabral, D Egan, R McDonnell
Computers & Graphics 104, 116-128, 2022
412022
Exploring the effect of motion type and emotions on the perception of gender in virtual humans
K Zibrek, L Hoyet, K Ruhland, R Mcdonnell
ACM Transactions on Applied Perception (TAP) 12 (3), 1-20, 2015
412015
Enlighten me: Importance of brightness and shadow for character emotion and appeal
P Wisessing, K Zibrek, DW Cunningham, J Dingliana, R McDonnell
ACM Transactions on Graphics (TOG) 39 (3), 1-12, 2020
362020
Perception of personality through eye gaze of realistic and cartoon models
K Ruhland, K Zibrek, R McDonnell
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 19-23, 2015
302015
Evaluating the effect of emotion on gender recognition in virtual humans
K Zibrek, L Hoyet, K Ruhland, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013
262013
Psychology in virtual reality: Toward a validated measure of social presence
R Sterna, K Zibrek
Frontiers in Psychology 12, 705448, 2021
242021
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures
Y Patotskaya, L Hoyet, AH Olivier, J Pettré, K Zibrek
Computers & Graphics 110, 162-172, 2023
202023
Interaction fields: Intuitive sketch‐based steering behaviors for crowd simulation
A Colas, W van Toll, K Zibrek, L Hoyet, AH Olivier, J Pettré
Computer Graphics Forum 41 (2), 521-534, 2022
182022
Does synthetic voice alter social response to a photorealistic character in virtual reality?
K Zibrek, J Cabral, R McDonnell
Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and …, 2021
152021
The stare-in-the-crowd effect in virtual reality
P Raimbaud, A Jovane, K Zibrek, C Pacchierotti, M Christie, L Hoyet, ...
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 281-290, 2022
142022
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