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Julian Togelius
Julian Togelius
Associate Professor of Computer Science and Engineering, New York University; co-founder, modl.ai
Verified email at nyu.edu - Homepage
Title
Cited by
Cited by
Year
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
8632011
Procedural Content Generation In Games
N Shaker, J Togelius, MJ Nelson
Springer, 2016
7572016
Experience-driven procedural content generation
GN Yannakakis, J Togelius
IEEE Transactions on Affective Computing 2 (3), 147-161, 2011
5972011
Artificial intelligence and games
GN Yannakakis, J Togelius
Springer 2, 2475-1502, 2018
5912018
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
3792018
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3672007
An experiment in automatic game design
J Togelius, J Schmidhuber
2008 IEEE Symposium On Computational Intelligence and Games, 111-118, 2008
3122008
Modeling player experience for content creation
C Pedersen, J Togelius, GN Yannakakis
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 54-67, 2010
3092010
Towards automatic personalized content generation for platform games
N Shaker, G Yannakakis, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and†…, 2010
2952010
Sentient sketchbook: computer-assisted game level authoring
A Liapis, GN Yannakakis, J Togelius
ACM, 2013
2852013
Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
2752019
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A CouŽtoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
2652015
Alphastar: An evolutionary computation perspective
K Arulkumaran, A Cully, J Togelius
Proceedings of the genetic and evolutionary computation conference companion†…, 2019
2572019
A panorama of artificial and computational intelligence in games
GN Yannakakis, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 317-335, 2014
2432014
What is procedural content generation? Mario on the borderline
J Togelius, E Kastbjerg, D Schedl, GN Yannakakis
Proceedings of the 2nd international workshop on procedural content†…, 2011
2422011
Modeling player experience in super mario bros
C Pedersen, J Togelius, GN Yannakakis
2009 IEEE Symposium on Computational Intelligence and Games, 132-139, 2009
2352009
Cellular automata for real-time generation of infinite cave levels
L Johnson, GN Yannakakis, J Togelius
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010
2292010
The 2009 mario ai competition
J Togelius, S Karakovskiy, R Baumgarten
IEEE Congress on Evolutionary Computation, 1-8, 2010
2252010
The mario ai benchmark and competitions
S Karakovskiy, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 55-67, 2012
2202012
Illuminating generalization in deep reinforcement learning through procedural level generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
2142018
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