John Halloran
John Halloran
Associate Professor, Coventry University
Verified email at
Cited by
Cited by
Designing novel interactional workspaces to support face to face consultations
T Rodden, Y Rogers, J Halloran, I Taylor
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003
The value of values: Resourcing co-design of ubiquitous computing
J Halloran, E Hornecker, M Stringer, E Harris, G Fitzpatrick
CoDesign 5 (4), 245-273, 2009
UbiComp in opportunity spaces: challenges for participatory design
E Hornecker, J Halloran, G Fitzpatrick, M Weal, D Millard, D Michaelides, ...
Proceedings of the ninth conference on Participatory design: Expanding …, 2006
The literacy fieldtrip: using UbiComp to support children's creative writing
J Halloran, E Hornecker, G Fitzpatrick, M Weal, D Millard, D Michaelides, ...
Proceedings of the 2006 conference on Interaction design and children, 17-24, 2006
Requirements for in-situ authoring of location based experiences
MJ Weal, E Hornecker, DG Cruickshank, DT Michaelides, DE Millard, ...
Proceedings of the 8th conference on Human-computer interaction with mobile …, 2006
Unfolding understandings: co-designing UbiComp In Situ, over time
J Halloran, E Hornecker, G Fitzpatrick, M Weal, D Millard, D Michaelides, ...
Proceedings of the 6th conference on Designing Interactive systems, 109-118, 2006
Does it matter if you don't know who's talking? Multiplayer gaming with voiceover IP
J Halloran, G Fitzpatrick, Y Rogers, P Marshall
CHI'04 extended abstracts on Human factors in computing systems, 1215-1218, 2004
From text to talk: multiplayer games and voiceover IP.
J Halloran, Y Rogers, G Fitzpatrick
DiGRA Conference, 2003
Taking the ‘no’out of Lotus notes: activity theory, groupware, and student groupwork
J Halloran, Y Rogers, M Scaife
Computer Support for Collaborative Learning, 169-178, 2023
An ecological approach to multimodal subjective music similarity perception
S Baumann, J Halloran
Proc. of CIM 4, 2004
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing
EF Anderson, CE Peters, J Halloran, P Every, J Shuttleworth, F Liarokapis, ...
Computer Graphics Forum, 2012
Game Changer? How VoIP Is Impacting the Way We Play
J Halloran
International Journal of Interactive Worlds, 27, 2011
The chawton house experience-augmenting the grounds of a historic manor house
J Halloran, E Hornecker, G Fitzpatrick, DE Millard, MJ Weal
Touch and play? Investigating the value of touchscreens for gamer experience
J Halloran, A Minaeva
Entertainment Computing 32, 100312, 2019
A persistent infrastructure for augmented field trips
M Weal, D Cruickshank, D Michaelides, D Millard, D De Roure, J Halloran, ...
EdMedia+ Innovate Learning, 1026-1033, 2006
It's talk, but not as we know it: Using VoIP to communicate in war games
J Halloran
2009 Conference in Games and Virtual Worlds for Serious Applications, 133-140, 2009
A reusable, extensible infrastructure for augmented field trips
MJ Weal, D Cruikshank, DT Michaelides, DE Millard, DC De Roure, ...
Fourth Annual IEEE International Conference on Pervasive Computing and …, 2006
The activity space: analyzing intentionality in open cooperative work
J Halloran
University of Sussex, 2000
Putting it all together: information visualizations, display arrangements, and sales transactions
J Halloran
New review of information networking 8 (1), 3-31, 2002
Creating New User Experiences to Enhance Collaboration.
J Halloran, Y Rogers, T Rodden, I Taylor
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