Hearts, clubs, diamonds, spades: Players who suit MUDs R Bartle Journal of MUD research 1 (1), 19, 1996 | 4065 | 1996 |
Designing virtual worlds RA Bartle New Riders, 2004 | 2597 | 2004 |
Virtual worlds: Why people play R Bartle Massively multiplayer game development 2 (1), 3-18, 2005 | 215 | 2005 |
Interactive multi-user computer games R Bartle December, 1990 | 155 | 1990 |
Pitfalls of virtual property RA Bartle Np, Apr, 2004 | 144 | 2004 |
Early MUD history R Bartle En ligne.< http://www. mud. co. uk/richard/mudhist. htm, 1990 | 117 | 1990 |
From MUDs to MMORPGs: The history of virtual worlds RA Bartle International handbook of internet research, 23-39, 2010 | 106 | 2010 |
Virtual worldliness: What the imaginary asks of the real RA Bartle NYL Sch. L. Rev. 49, 19, 2004 | 98 | 2004 |
Beyond game design: Nine steps toward creating better videogames C Bateman Cengage Learning, 2009 | 84 | 2009 |
Hearts, clubs, diamonds, spades: players who suit MUDs. 1996 R Bartle The Game Design Reader: A Rules of Play anthology, 754-787, 2003 | 72 | 2003 |
Evaluating and modelling hanabi-playing agents J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas 2017 IEEE Congress on Evolutionary Computation (CEC), 1382-1389, 2017 | 57 | 2017 |
Why Governments aren’t Gods and Gods aren’t Governments RA Bartle First Monday 7, 2006 | 43 | 2006 |
Virtual worldliness RA Bartle The State of Play: Law, Games and Virtual Worlds, 31-54, 2006 | 35 | 2006 |
Understanding the limits of theory R Bartle Delmar, 2009 | 33 | 2009 |
Presence and flow: Ill-fitting clothes for virtual worlds. R Bartle Techne: Research in Philosophy & Technology 10 (3), 2007 | 29 | 2007 |
Alice and Dorothy play together R Bartle MIT Press, 2009 | 26 | 2009 |
A" Digital culture, play and identity: A world of warcraft reader" reader R Bartle Game Studies 10 (1), 17, 2010 | 24 | 2010 |
A self of sense R Bartle Available on April 9, 2005, 2003 | 23 | 2003 |
Not yet you fools R Bartle Game+ Girl= Advance 28, 964-986, 2003 | 22 | 2003 |
MMOs from the inside out R Bartle The History, Design, Fun, and Art of Massively-Multiplayer Online Role …, 2016 | 21 | 2016 |