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Michael Sailer
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How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
M Sailer, JU Hense, SK Mayr, H Mandl
Computers in Human Behavior 69, 371–380, 2017
17822017
The gamification of learning: A meta-analysis
M Sailer, L Homner
Educational Psychology Review 32 (1), 77-112, 2020
7522020
Psychological perspectives on motivation through gamification
M Sailer, J Hense, H Mandl, M Klevers
Interaction Design and Architecture(s) Journal 19, 28-37, 2014
5562014
ChatGPT for good? On opportunities and challenges of large language models for education
E Kasneci, K Seßler, S Küchemann, M Bannert, D Dementieva, F Fischer, ...
Learning and individual differences 103, 102274, 2023
4152023
Die Wirkung von Gamification auf Motivation und Leistung: Empirische Studien im Kontext manueller Arbeitsprozesse
M Sailer
Springer Nature. DOI, 285, 2016
206*2016
Gamification of in‐class activities in flipped classroom lectures
M Sailer, M Sailer
British Journal of Educational Technology 52 (1), 75-90, 2021
1492021
Technology-related knowledge, skills, and attitudes of pre-and in-service teachers: The current situation and emerging trends
S Seufert, J Guggemos, M Sailer
Computers in Human Behavior 115, 106552, 2021
1452021
Contextual facilitators for learning activities involving technology in higher education: The C♭-model
M Sailer, F Schultz-Pernice, F Fischer
Computers in Human Behavior 121, 106794, 2021
1332021
Digital learning in schools: What does it take beyond digital technology?
M Sailer, J Murböck, F Fischer
Teaching and Teacher Education 103, 103346, 2021
1252021
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers
M Sailer, M Stadler, F Schultz-Pernice, U Franke, C Schöffmann, ...
Computers in Human Behavior 115, 106625, 2021
912021
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education
A Lohr, M Stadler, F Schultz-Pernice, O Chernikova, M Sailer, F Fischer, ...
Computers in Human Behavior 119, 106715, 2021
882021
Fostering development of work competencies and motivation via gamification
M Sailer, J Hense, H Mandl, M Klevers
Competence-based vocational and professional education: Bridging the worlds …, 2017
762017
Using gamification to enhance staff motivation in logistics
J Hense, M Klevers, M Sailer, T Horenburg, H Mandl, W Günthner
Frontiers in Gaming Simulation: 44th International Simulation and Gaming …, 2014
762014
Knowledge as a formative construct: A good alpha is not always better
M Stadler, M Sailer, F Fischer
New Ideas in Psychology 60, 100832, 2021
702021
Science knowledge and trust in medicine affect individuals’ behavior in pandemic crises
M Sailer, M Stadler, E Botes, F Fischer, S Greiff
European Journal of Psychology of Education 37 (1), 279-292, 2022
672022
Game-based approaches to prevention and health promotion: serious games and gamification
D Tolks, C Lampert, K Dadaczynski, E Maslon, P Paulus, M Sailer
Bundesgesundheitsblatt 63, 698–707, 2020
49*2020
From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement
S Bai, KF Hew, M Sailer, C Jia
Computers & Education 173, 104297, 2021
402021
Implementation model for the gamification of business processes: a study from the field of material handling
M Klevers, M Sailer, WA Günthner
Simulation and gaming in the network society, 173-184, 2016
38*2016
Learning clinical reasoning: how virtual patient case format and prior knowledge interact
J Kiesewetter, M Sailer, VM Jung, R Schönberger, E Bauer, JM Zottmann, ...
BMC Medical Education 20, 1-10, 2020
372020
The online inverted classroom model (oICM). A blueprint to adapt the inverted classroom to an online learning setting in medical and health education
D Tolks, BFM Romeike, J Ehlers, S Kuhn, C Kleinsorgen, J Huber, ...
MedEdPublish 9, 2020
272020
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