Lasse Hakulinen
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Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment
L Hakulinen, T Auvinen, A Korhonen
Learning and Teaching in Computing and Engineering (LaTiCE), 47-54, 2013
The Effect of Achievement Badges on Students' Behavior: An Empirical Study in a University-Level Computer Science Course.
L Hakulinen, T Auvinen, A Korhonen
International Journal of Emerging Technologies in Learning 10 (1), 2015
The effect of gamification on students with different achievement goal orientations
L Hakulinen, T Auvinen
2014 international conference on teaching and learning in computing and …, 2014
Increasing students’ awareness of their behavior in online learning environments with visualizations and achievement badges
T Auvinen, L Hakulinen, L Malmi
IEEE Transactions on Learning Technologies 8 (3), 261-273, 2015
How (not) to introduce badges to online exercises
L Haaranen, P Ihantola, L Hakulinen, A Korhonen
Proceedings of the 45th ACM technical symposium on Computer science …, 2014
Using serious games in computer science education
L Hakulinen
Proceedings of the 11th Koli Calling International Conference on Computing …, 2011
Empirical study on the effect of achievement badges in TRAKLA2 online learning environment. In 2013 Learning and teaching in computing and engineering (pp. 47-54)
L Hakulinen, T Auvinen, A Korhonen
IEEE. http://doi. org/10.1109/LaTiCE, 2013
Card games for teaching data structures and algorithms
L Hakulinen
Proceedings of the 11th Koli Calling International Conference on Computing …, 2011
Survey on Informatics Competitions: Developing Tasks
Olympiads in Informatics, 12-25, 2011
Software architectures for implementing achievement badges-practical experiences
L Haaranen, L Hakulinen, P Ihantola, A Korhonen
2014 International Conference on Teaching and Learning in Computing and …, 2014
Alternate reality games for computer science education
L Hakulinen
Proceedings of the 13th Koli Calling International Conference on Computing …, 2013
Gameful approaches for computer science education: from gamification to alternate reality games
L Hakulinen
Aalto University, 2015
Making the most of using PeerWise in education
L Hakulinen, A Korhonen
Reflektori 2010 Symposium of Engineering Education, 2010
Tackling the challenges of a large course with blended learning
T Auvinen, L Hakulinen, A Korhonen
Blended learning in Finland, 126, 2010
QR code programming tasks with automated assessment
L Hakulinen, L Malmi
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
Alternate Reality Game for University-Level Computer Science Education
L Hakulinen
6th European Conference on Games Based Learning, 2012
Using computer supported cooperative work systems in computer science education-case: PeerWise at TKK
L Hakulinen
Master's thesis, Faculty of Information and Natural Sciences, School of …, 2010
DSAsketch: Data structures and algorithms drawing game
L Hakulinen
Proceedings of the 12th Koli Calling International Conference on Computing …, 2012
Educational Accelerometer Games for Computer Science
V Karavirta, L Hakulinen
11th World Conference on Mobile and Contextual Learning, 2012
Using Alternate Reality Games to Teach Computer Science Concepts — Case: Stop Toilworn Diamond
L Hakulinen
The International Journal of Engineering Education (IJEE) 31 (3), pp. 771-785, 2015
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